From e71da4fb747aaff45eafd40bbbd62638b4d659c7 Mon Sep 17 00:00:00 2001 From: greggameplayer <33609333+greggameplayer@users.noreply.github.com> Date: Mon, 16 Jul 2018 20:09:34 +0200 Subject: Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255) * Implement BC6H_SF16 & BC6H_UF16 * correct coding style (1/5) * correct coding style (2/5) * correct coding style (3/5) * correct coding style (4/5) * correct coding style (5/5) --- Ryujinx.HLE/Gpu/Texture/TextureHelper.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'Ryujinx.HLE/Gpu/Texture/TextureHelper.cs') diff --git a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs b/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs index c0749d6a..dbbc87d4 100644 --- a/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs +++ b/Ryujinx.HLE/Gpu/Texture/TextureHelper.cs @@ -54,6 +54,8 @@ namespace Ryujinx.HLE.Gpu.Texture return CompressedTextureSize(Texture.Width, Texture.Height, 4, 4, 8); } + case GalTextureFormat.BC6H_SF16: + case GalTextureFormat.BC6H_UF16: case GalTextureFormat.BC7U: case GalTextureFormat.BC2: case GalTextureFormat.BC3: -- cgit v1.2.3