From c86aacde76b5f8e503e2b412385c8491ecc86b3b Mon Sep 17 00:00:00 2001 From: gdkchan Date: Mon, 3 Dec 2018 00:38:47 -0200 Subject: NVDEC implementation using FFmpeg (#443) * Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec --- Ryujinx.Graphics/VDec/VpxRangeEncoder.cs | 134 +++++++++++++++++++++++++++++++ 1 file changed, 134 insertions(+) create mode 100644 Ryujinx.Graphics/VDec/VpxRangeEncoder.cs (limited to 'Ryujinx.Graphics/VDec/VpxRangeEncoder.cs') diff --git a/Ryujinx.Graphics/VDec/VpxRangeEncoder.cs b/Ryujinx.Graphics/VDec/VpxRangeEncoder.cs new file mode 100644 index 00000000..3e381d2c --- /dev/null +++ b/Ryujinx.Graphics/VDec/VpxRangeEncoder.cs @@ -0,0 +1,134 @@ +using System.IO; + +namespace Ryujinx.Graphics.VDec +{ + class VpxRangeEncoder + { + private const int HalfProbability = 128; + + private static readonly int[] NormLut = new int[] + { + 0, 7, 6, 6, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 + }; + + private Stream BaseStream; + + private uint LowValue; + private uint Range; + private int Count; + + public VpxRangeEncoder(Stream BaseStream) + { + this.BaseStream = BaseStream; + + Range = 0xff; + Count = -24; + + Write(false); + } + + public void WriteByte(byte Value) + { + Write(Value, 8); + } + + public void Write(int Value, int ValueSize) + { + for (int Bit = ValueSize - 1; Bit >= 0; Bit--) + { + Write(((Value >> Bit) & 1) != 0); + } + } + + public void Write(bool Bit) + { + Write(Bit, HalfProbability); + } + + public void Write(bool Bit, int Probability) + { + uint Range = this.Range; + + uint Split = 1 + (((Range - 1) * (uint)Probability) >> 8); + + Range = Split; + + if (Bit) + { + LowValue += Split; + Range = this.Range - Split; + } + + int Shift = NormLut[Range]; + + Range <<= Shift; + Count += Shift; + + if (Count >= 0) + { + int Offset = Shift - Count; + + if (((LowValue << (Offset - 1)) >> 31) != 0) + { + long CurrentPos = BaseStream.Position; + + BaseStream.Seek(-1, SeekOrigin.Current); + + while (BaseStream.Position >= 0 && PeekByte() == 0xff) + { + BaseStream.WriteByte(0); + + BaseStream.Seek(-2, SeekOrigin.Current); + } + + BaseStream.WriteByte((byte)(PeekByte() + 1)); + + BaseStream.Seek(CurrentPos, SeekOrigin.Begin); + } + + BaseStream.WriteByte((byte)(LowValue >> (24 - Offset))); + + LowValue <<= Offset; + Shift = Count; + LowValue &= 0xffffff; + Count -= 8; + } + + LowValue <<= Shift; + + this.Range = Range; + } + + private byte PeekByte() + { + byte Value = (byte)BaseStream.ReadByte(); + + BaseStream.Seek(-1, SeekOrigin.Current); + + return Value; + } + + public void End() + { + for (int Index = 0; Index < 32; Index++) + { + Write(false); + } + } + } +} \ No newline at end of file -- cgit v1.2.3