From ce1d5be212e6f71a7ca32c3bd7b48e32d9f51b9a Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sat, 8 Sep 2018 14:51:50 -0300 Subject: Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) * Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback --- Ryujinx.Graphics/Texture/TextureSwizzle.cs | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 Ryujinx.Graphics/Texture/TextureSwizzle.cs (limited to 'Ryujinx.Graphics/Texture/TextureSwizzle.cs') diff --git a/Ryujinx.Graphics/Texture/TextureSwizzle.cs b/Ryujinx.Graphics/Texture/TextureSwizzle.cs new file mode 100644 index 00000000..c67a5367 --- /dev/null +++ b/Ryujinx.Graphics/Texture/TextureSwizzle.cs @@ -0,0 +1,11 @@ +namespace Ryujinx.Graphics.Texture +{ + public enum TextureSwizzle + { + _1dBuffer = 0, + PitchColorKey = 1, + Pitch = 2, + BlockLinear = 3, + BlockLinearColorKey = 4 + } +} \ No newline at end of file -- cgit v1.2.3