From ce1d5be212e6f71a7ca32c3bd7b48e32d9f51b9a Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sat, 8 Sep 2018 14:51:50 -0300 Subject: Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) * Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback --- Ryujinx.Graphics/Texture/BlockLinearSwizzle.cs | 59 ++++++++++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 Ryujinx.Graphics/Texture/BlockLinearSwizzle.cs (limited to 'Ryujinx.Graphics/Texture/BlockLinearSwizzle.cs') diff --git a/Ryujinx.Graphics/Texture/BlockLinearSwizzle.cs b/Ryujinx.Graphics/Texture/BlockLinearSwizzle.cs new file mode 100644 index 00000000..9451291e --- /dev/null +++ b/Ryujinx.Graphics/Texture/BlockLinearSwizzle.cs @@ -0,0 +1,59 @@ +using System; + +namespace Ryujinx.Graphics.Texture +{ + class BlockLinearSwizzle : ISwizzle + { + private int BhShift; + private int BppShift; + private int BhMask; + + private int XShift; + private int GobStride; + + public BlockLinearSwizzle(int Width, int Bpp, int BlockHeight = 16) + { + BhMask = (BlockHeight * 8) - 1; + + BhShift = CountLsbZeros(BlockHeight * 8); + BppShift = CountLsbZeros(Bpp); + + int WidthInGobs = (int)MathF.Ceiling(Width * Bpp / 64f); + + GobStride = 512 * BlockHeight * WidthInGobs; + + XShift = CountLsbZeros(512 * BlockHeight); + } + + private int CountLsbZeros(int Value) + { + int Count = 0; + + while (((Value >> Count) & 1) == 0) + { + Count++; + } + + return Count; + } + + public int GetSwizzleOffset(int X, int Y) + { + X <<= BppShift; + + int Position = (Y >> BhShift) * GobStride; + + Position += (X >> 6) << XShift; + + Position += ((Y & BhMask) >> 3) << 9; + + Position += ((X & 0x3f) >> 5) << 8; + Position += ((Y & 0x07) >> 1) << 6; + Position += ((X & 0x1f) >> 4) << 5; + Position += ((Y & 0x01) >> 0) << 4; + Position += ((X & 0x0f) >> 0) << 0; + + return Position; + } + } +} \ No newline at end of file -- cgit v1.2.3