From 6b23a2c125b9c48b5ebea92716004ef68698bb0f Mon Sep 17 00:00:00 2001 From: gdkchan Date: Wed, 17 Apr 2019 20:57:08 -0300 Subject: New shader translator implementation (#654) * Start implementing a new shader translator * Fix shift instructions and a typo * Small refactoring on StructuredProgram, move RemovePhis method to a separate class * Initial geometry shader support * Implement TLD4 * Fix -- There's no negation on FMUL32I * Add constant folding and algebraic simplification optimizations, nits * Some leftovers from constant folding * Avoid cast for constant assignments * Add a branch elimination pass, and misc small fixes * Remove redundant branches, add expression propagation and other improvements on the code * Small leftovers -- add missing break and continue, remove unused properties, other improvements * Add null check to handle empty block cases on block visitor * Add HADD2 and HMUL2 half float shader instructions * Optimize pack/unpack sequences, some fixes related to half float instructions * Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen * Fix copy paste mistake that caused RZ to be ignored on the AST instruction * Add workaround for conditional exit, and fix half float instruction with constant buffer * Add missing 0.0 source for TLDS.LZ variants * Simplify the switch for TLDS.LZ * Texture instructions related fixes * Implement the HFMA instruction, and some misc. fixes * Enable constant folding on UnpackHalf2x16 instructions * Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods * Remove the old shader translator * Remove ShaderDeclInfo and other unused things * Add dual vertex shader support * Add ShaderConfig, used to pass shader type and maximum cbuffer size * Move and rename some instruction enums * Move texture instructions into a separate file * Move operand GetExpression and locals management to OperandManager * Optimize opcode decoding using a simple list and binary search * Add missing condition for do-while on goto elimination * Misc. fixes on texture instructions * Simplify TLDS switch * Address PR feedback, and a nit --- .../Shader/Translation/AttributeConsts.cs | 30 ++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Ryujinx.Graphics/Shader/Translation/AttributeConsts.cs (limited to 'Ryujinx.Graphics/Shader/Translation/AttributeConsts.cs') diff --git a/Ryujinx.Graphics/Shader/Translation/AttributeConsts.cs b/Ryujinx.Graphics/Shader/Translation/AttributeConsts.cs new file mode 100644 index 00000000..ae3e361c --- /dev/null +++ b/Ryujinx.Graphics/Shader/Translation/AttributeConsts.cs @@ -0,0 +1,30 @@ +namespace Ryujinx.Graphics.Shader.IntermediateRepresentation +{ + static class AttributeConsts + { + public const int Layer = 0x064; + public const int PointSize = 0x06c; + public const int PositionX = 0x070; + public const int PositionY = 0x074; + public const int PositionZ = 0x078; + public const int PositionW = 0x07c; + public const int PointCoordX = 0x2e0; + public const int PointCoordY = 0x2e4; + public const int TessCoordX = 0x2f0; + public const int TessCoordY = 0x2f4; + public const int InstanceId = 0x2f8; + public const int VertexId = 0x2fc; + public const int FrontFacing = 0x3fc; + + public const int UserAttributesCount = 32; + public const int UserAttributeBase = 0x80; + public const int UserAttributeEnd = UserAttributeBase + UserAttributesCount * 16; + + + //Note: Those attributes are used internally by the translator + //only, they don't exist on Maxwell. + public const int FragmentOutputDepth = 0x1000000; + public const int FragmentOutputColorBase = 0x1000010; + public const int FragmentOutputColorEnd = FragmentOutputColorBase + 8 * 16; + } +} \ No newline at end of file -- cgit v1.2.3