From 6b23a2c125b9c48b5ebea92716004ef68698bb0f Mon Sep 17 00:00:00 2001 From: gdkchan Date: Wed, 17 Apr 2019 20:57:08 -0300 Subject: New shader translator implementation (#654) * Start implementing a new shader translator * Fix shift instructions and a typo * Small refactoring on StructuredProgram, move RemovePhis method to a separate class * Initial geometry shader support * Implement TLD4 * Fix -- There's no negation on FMUL32I * Add constant folding and algebraic simplification optimizations, nits * Some leftovers from constant folding * Avoid cast for constant assignments * Add a branch elimination pass, and misc small fixes * Remove redundant branches, add expression propagation and other improvements on the code * Small leftovers -- add missing break and continue, remove unused properties, other improvements * Add null check to handle empty block cases on block visitor * Add HADD2 and HMUL2 half float shader instructions * Optimize pack/unpack sequences, some fixes related to half float instructions * Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen * Fix copy paste mistake that caused RZ to be ignored on the AST instruction * Add workaround for conditional exit, and fix half float instruction with constant buffer * Add missing 0.0 source for TLDS.LZ variants * Simplify the switch for TLDS.LZ * Texture instructions related fixes * Implement the HFMA instruction, and some misc. fixes * Enable constant folding on UnpackHalf2x16 instructions * Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods * Remove the old shader translator * Remove ShaderDeclInfo and other unused things * Add dual vertex shader support * Add ShaderConfig, used to pass shader type and maximum cbuffer size * Move and rename some instruction enums * Move texture instructions into a separate file * Move operand GetExpression and locals management to OperandManager * Optimize opcode decoding using a simple list and binary search * Add missing condition for do-while on goto elimination * Misc. fixes on texture instructions * Simplify TLDS switch * Address PR feedback, and a nit --- Ryujinx.Graphics/Shader/Decoders/OpCodeTexture.cs | 42 +++++++++++++++++++++++ 1 file changed, 42 insertions(+) create mode 100644 Ryujinx.Graphics/Shader/Decoders/OpCodeTexture.cs (limited to 'Ryujinx.Graphics/Shader/Decoders/OpCodeTexture.cs') diff --git a/Ryujinx.Graphics/Shader/Decoders/OpCodeTexture.cs b/Ryujinx.Graphics/Shader/Decoders/OpCodeTexture.cs new file mode 100644 index 00000000..7a7e8f46 --- /dev/null +++ b/Ryujinx.Graphics/Shader/Decoders/OpCodeTexture.cs @@ -0,0 +1,42 @@ +using Ryujinx.Graphics.Shader.Instructions; + +namespace Ryujinx.Graphics.Shader.Decoders +{ + class OpCodeTexture : OpCode + { + public Register Rd { get; } + public Register Ra { get; } + public Register Rb { get; } + + public bool IsArray { get; } + + public TextureDimensions Dimensions { get; } + + public int ComponentMask { get; } + + public int Immediate { get; } + + public TextureLodMode LodMode { get; protected set; } + + public bool HasOffset { get; protected set; } + public bool HasDepthCompare { get; protected set; } + public bool IsMultisample { get; protected set; } + + public OpCodeTexture(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode) + { + Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr); + Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr); + Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr); + + IsArray = opCode.Extract(28); + + Dimensions = (TextureDimensions)opCode.Extract(29, 2); + + ComponentMask = opCode.Extract(31, 4); + + Immediate = opCode.Extract(36, 13); + + LodMode = (TextureLodMode)opCode.Extract(55, 3); + } + } +} \ No newline at end of file -- cgit v1.2.3