From 6b23a2c125b9c48b5ebea92716004ef68698bb0f Mon Sep 17 00:00:00 2001 From: gdkchan Date: Wed, 17 Apr 2019 20:57:08 -0300 Subject: New shader translator implementation (#654) * Start implementing a new shader translator * Fix shift instructions and a typo * Small refactoring on StructuredProgram, move RemovePhis method to a separate class * Initial geometry shader support * Implement TLD4 * Fix -- There's no negation on FMUL32I * Add constant folding and algebraic simplification optimizations, nits * Some leftovers from constant folding * Avoid cast for constant assignments * Add a branch elimination pass, and misc small fixes * Remove redundant branches, add expression propagation and other improvements on the code * Small leftovers -- add missing break and continue, remove unused properties, other improvements * Add null check to handle empty block cases on block visitor * Add HADD2 and HMUL2 half float shader instructions * Optimize pack/unpack sequences, some fixes related to half float instructions * Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen * Fix copy paste mistake that caused RZ to be ignored on the AST instruction * Add workaround for conditional exit, and fix half float instruction with constant buffer * Add missing 0.0 source for TLDS.LZ variants * Simplify the switch for TLDS.LZ * Texture instructions related fixes * Implement the HFMA instruction, and some misc. fixes * Enable constant folding on UnpackHalf2x16 instructions * Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods * Remove the old shader translator * Remove ShaderDeclInfo and other unused things * Add dual vertex shader support * Add ShaderConfig, used to pass shader type and maximum cbuffer size * Move and rename some instruction enums * Move texture instructions into a separate file * Move operand GetExpression and locals management to OperandManager * Optimize opcode decoding using a simple list and binary search * Add missing condition for do-while on goto elimination * Misc. fixes on texture instructions * Simplify TLDS switch * Address PR feedback, and a nit --- Ryujinx.Graphics/Shader/Decoders/Block.cs | 117 ++++++++++++++++++++++++++++++ 1 file changed, 117 insertions(+) create mode 100644 Ryujinx.Graphics/Shader/Decoders/Block.cs (limited to 'Ryujinx.Graphics/Shader/Decoders/Block.cs') diff --git a/Ryujinx.Graphics/Shader/Decoders/Block.cs b/Ryujinx.Graphics/Shader/Decoders/Block.cs new file mode 100644 index 00000000..b5e610d7 --- /dev/null +++ b/Ryujinx.Graphics/Shader/Decoders/Block.cs @@ -0,0 +1,117 @@ +using System; +using System.Collections.Generic; + +namespace Ryujinx.Graphics.Shader.Decoders +{ + class Block + { + public ulong Address { get; set; } + public ulong EndAddress { get; set; } + + public Block Next { get; set; } + public Block Branch { get; set; } + + public List OpCodes { get; } + public List SsyOpCodes { get; } + + public Block(ulong address) + { + Address = address; + + OpCodes = new List(); + SsyOpCodes = new List(); + } + + public void Split(Block rightBlock) + { + int splitIndex = BinarySearch(OpCodes, rightBlock.Address); + + if (OpCodes[splitIndex].Address < rightBlock.Address) + { + splitIndex++; + } + + int splitCount = OpCodes.Count - splitIndex; + + if (splitCount <= 0) + { + throw new ArgumentException("Can't split at right block address."); + } + + rightBlock.EndAddress = EndAddress; + + rightBlock.Next = Next; + rightBlock.Branch = Branch; + + rightBlock.OpCodes.AddRange(OpCodes.GetRange(splitIndex, splitCount)); + + rightBlock.UpdateSsyOpCodes(); + + EndAddress = rightBlock.Address; + + Next = rightBlock; + Branch = null; + + OpCodes.RemoveRange(splitIndex, splitCount); + + UpdateSsyOpCodes(); + } + + private static int BinarySearch(List opCodes, ulong address) + { + int left = 0; + int middle = 0; + int right = opCodes.Count - 1; + + while (left <= right) + { + int size = right - left; + + middle = left + (size >> 1); + + OpCode opCode = opCodes[middle]; + + if (address == opCode.Address) + { + break; + } + + if (address < opCode.Address) + { + right = middle - 1; + } + else + { + left = middle + 1; + } + } + + return middle; + } + + public OpCode GetLastOp() + { + if (OpCodes.Count != 0) + { + return OpCodes[OpCodes.Count - 1]; + } + + return null; + } + + public void UpdateSsyOpCodes() + { + SsyOpCodes.Clear(); + + for (int index = 0; index < OpCodes.Count; index++) + { + if (!(OpCodes[index] is OpCodeSsy op)) + { + continue; + } + + SsyOpCodes.Add(op); + } + } + } +} \ No newline at end of file -- cgit v1.2.3