From 6b23a2c125b9c48b5ebea92716004ef68698bb0f Mon Sep 17 00:00:00 2001 From: gdkchan Date: Wed, 17 Apr 2019 20:57:08 -0300 Subject: New shader translator implementation (#654) * Start implementing a new shader translator * Fix shift instructions and a typo * Small refactoring on StructuredProgram, move RemovePhis method to a separate class * Initial geometry shader support * Implement TLD4 * Fix -- There's no negation on FMUL32I * Add constant folding and algebraic simplification optimizations, nits * Some leftovers from constant folding * Avoid cast for constant assignments * Add a branch elimination pass, and misc small fixes * Remove redundant branches, add expression propagation and other improvements on the code * Small leftovers -- add missing break and continue, remove unused properties, other improvements * Add null check to handle empty block cases on block visitor * Add HADD2 and HMUL2 half float shader instructions * Optimize pack/unpack sequences, some fixes related to half float instructions * Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen * Fix copy paste mistake that caused RZ to be ignored on the AST instruction * Add workaround for conditional exit, and fix half float instruction with constant buffer * Add missing 0.0 source for TLDS.LZ variants * Simplify the switch for TLDS.LZ * Texture instructions related fixes * Implement the HFMA instruction, and some misc. fixes * Enable constant folding on UnpackHalf2x16 instructions * Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods * Remove the old shader translator * Remove ShaderDeclInfo and other unused things * Add dual vertex shader support * Add ShaderConfig, used to pass shader type and maximum cbuffer size * Move and rename some instruction enums * Move texture instructions into a separate file * Move operand GetExpression and locals management to OperandManager * Optimize opcode decoding using a simple list and binary search * Add missing condition for do-while on goto elimination * Misc. fixes on texture instructions * Simplify TLDS switch * Address PR feedback, and a nit --- .../Shader/CodeGen/Glsl/CodeGenContext.cs | 90 ++++++++++++++++++++++ 1 file changed, 90 insertions(+) create mode 100644 Ryujinx.Graphics/Shader/CodeGen/Glsl/CodeGenContext.cs (limited to 'Ryujinx.Graphics/Shader/CodeGen/Glsl/CodeGenContext.cs') diff --git a/Ryujinx.Graphics/Shader/CodeGen/Glsl/CodeGenContext.cs b/Ryujinx.Graphics/Shader/CodeGen/Glsl/CodeGenContext.cs new file mode 100644 index 00000000..ce5d7b94 --- /dev/null +++ b/Ryujinx.Graphics/Shader/CodeGen/Glsl/CodeGenContext.cs @@ -0,0 +1,90 @@ +using System.Collections.Generic; +using System.Text; + +namespace Ryujinx.Graphics.Shader.CodeGen.Glsl +{ + class CodeGenContext + { + private const string Tab = " "; + + public ShaderConfig Config { get; } + + public List CBufferDescriptors { get; } + public List TextureDescriptors { get; } + + public OperandManager OperandManager { get; } + + private StringBuilder _sb; + + private int _level; + + private string _identation; + + public CodeGenContext(ShaderConfig config) + { + Config = config; + + CBufferDescriptors = new List(); + TextureDescriptors = new List(); + + OperandManager = new OperandManager(); + + _sb = new StringBuilder(); + } + + public void AppendLine() + { + _sb.AppendLine(); + } + + public void AppendLine(string str) + { + _sb.AppendLine(_identation + str); + } + + public string GetCode() + { + return _sb.ToString(); + } + + public void EnterScope() + { + AppendLine("{"); + + _level++; + + UpdateIdentation(); + } + + public void LeaveScope(string suffix = "") + { + if (_level == 0) + { + return; + } + + _level--; + + UpdateIdentation(); + + AppendLine("}" + suffix); + } + + private void UpdateIdentation() + { + _identation = GetIdentation(_level); + } + + private static string GetIdentation(int level) + { + string identation = string.Empty; + + for (int index = 0; index < level; index++) + { + identation += Tab; + } + + return identation; + } + } +} \ No newline at end of file -- cgit v1.2.3