From ce1d5be212e6f71a7ca32c3bd7b48e32d9f51b9a Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sat, 8 Sep 2018 14:51:50 -0300 Subject: Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) * Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback --- Ryujinx.Graphics/NvGpuEngine.cs | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 Ryujinx.Graphics/NvGpuEngine.cs (limited to 'Ryujinx.Graphics/NvGpuEngine.cs') diff --git a/Ryujinx.Graphics/NvGpuEngine.cs b/Ryujinx.Graphics/NvGpuEngine.cs new file mode 100644 index 00000000..3d5e118a --- /dev/null +++ b/Ryujinx.Graphics/NvGpuEngine.cs @@ -0,0 +1,11 @@ +namespace Ryujinx.Graphics +{ + enum NvGpuEngine + { + _2d = 0x902d, + _3d = 0xb197, + Compute = 0xb1c0, + Kepler = 0xa140, + Dma = 0xb0b5 + } +} \ No newline at end of file -- cgit v1.2.3