From ce1d5be212e6f71a7ca32c3bd7b48e32d9f51b9a Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sat, 8 Sep 2018 14:51:50 -0300 Subject: Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) * Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback --- Ryujinx.Graphics/NvGpu.cs | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 Ryujinx.Graphics/NvGpu.cs (limited to 'Ryujinx.Graphics/NvGpu.cs') diff --git a/Ryujinx.Graphics/NvGpu.cs b/Ryujinx.Graphics/NvGpu.cs new file mode 100644 index 00000000..7ba700b8 --- /dev/null +++ b/Ryujinx.Graphics/NvGpu.cs @@ -0,0 +1,27 @@ +using Ryujinx.Graphics.Gal; +using Ryujinx.Graphics; + +namespace Ryujinx.Graphics +{ + public class NvGpu + { + public IGalRenderer Renderer { get; private set; } + + public NvGpuFifo Fifo { get; private set; } + + public NvGpuEngine2d Engine2d { get; private set; } + public NvGpuEngine3d Engine3d { get; private set; } + public NvGpuEngineDma EngineDma { get; private set; } + + public NvGpu(IGalRenderer Renderer) + { + this.Renderer = Renderer; + + Fifo = new NvGpuFifo(this); + + Engine2d = new NvGpuEngine2d(this); + Engine3d = new NvGpuEngine3d(this); + EngineDma = new NvGpuEngineDma(this); + } + } +} \ No newline at end of file -- cgit v1.2.3