From c86aacde76b5f8e503e2b412385c8491ecc86b3b Mon Sep 17 00:00:00 2001 From: gdkchan Date: Mon, 3 Dec 2018 00:38:47 -0200 Subject: NVDEC implementation using FFmpeg (#443) * Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec --- Ryujinx.Graphics/Graphics3d/Texture/LinearSwizzle.cs | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) create mode 100644 Ryujinx.Graphics/Graphics3d/Texture/LinearSwizzle.cs (limited to 'Ryujinx.Graphics/Graphics3d/Texture/LinearSwizzle.cs') diff --git a/Ryujinx.Graphics/Graphics3d/Texture/LinearSwizzle.cs b/Ryujinx.Graphics/Graphics3d/Texture/LinearSwizzle.cs new file mode 100644 index 00000000..ef468e27 --- /dev/null +++ b/Ryujinx.Graphics/Graphics3d/Texture/LinearSwizzle.cs @@ -0,0 +1,19 @@ +namespace Ryujinx.Graphics.Texture +{ + class LinearSwizzle : ISwizzle + { + private int Pitch; + private int Bpp; + + public LinearSwizzle(int Pitch, int Bpp) + { + this.Pitch = Pitch; + this.Bpp = Bpp; + } + + public int GetSwizzleOffset(int X, int Y) + { + return X * Bpp + Y * Pitch; + } + } +} \ No newline at end of file -- cgit v1.2.3