From 53a6922f872b9380d6c2867254a2465dc7c1ea92 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sat, 2 Jun 2018 00:50:56 -0300 Subject: Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) --- Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs') diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs b/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs index 51197fd4..074cfbb2 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs @@ -82,6 +82,10 @@ namespace Ryujinx.Graphics.Gal.Shader Set("000000010000xx", ShaderDecode.Mov_I32); Set("0101110010011x", ShaderDecode.Mov_R); Set("0101000010000x", ShaderDecode.Mufu); + Set("0101000010010x", ShaderDecode.Psetp); + Set("0100110010010x", ShaderDecode.Rro_C); + Set("0011100x10010x", ShaderDecode.Rro_I); + Set("0101110010010x", ShaderDecode.Rro_R); Set("0100110001001x", ShaderDecode.Shl_C); Set("0011100x01001x", ShaderDecode.Shl_I); Set("0101110001001x", ShaderDecode.Shl_R); @@ -89,6 +93,7 @@ namespace Ryujinx.Graphics.Gal.Shader Set("0011100x00101x", ShaderDecode.Shr_I); Set("0101110000101x", ShaderDecode.Shr_R); Set("1110111111110x", ShaderDecode.St_A); + Set("110000xxxx111x", ShaderDecode.Tex); Set("1101111101001x", ShaderDecode.Texq); Set("1101100xxxxxxx", ShaderDecode.Texs); Set("1101101xxxxxxx", ShaderDecode.Tlds); -- cgit v1.2.3