From cd203e98f2bed076798972da1d108bb64b1884ec Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 19 Jul 2018 02:33:27 -0300 Subject: Implement Geometry shaders (#280) * Implement Geometry shaders * Add EmitVertex() and EndPrimitive() * Read output geometry data from header * Stub Vmad * Add Iadd_I32 * Stub Mov_S (S2R) * Stub Isberd * Change vertex index to gpr39 in Abuf * Add stub messages for consistency * Do not print input block when there is no attributes * Use GL_ARB_enhanced_layouts * Skip geometry shaders when there's no GL_ARB_enhanced_layouts * Address feedback * Address feedback --- Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) (limited to 'Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs') diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs index 85522ff9..98f371b5 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecoder.cs @@ -4,6 +4,8 @@ namespace Ryujinx.Graphics.Gal.Shader { static class ShaderDecoder { + private const long HeaderSize = 0x50; + private const bool AddDbgComments = true; public static ShaderIrBlock[] Decode(IGalMemory Memory, long Start) @@ -32,13 +34,13 @@ namespace Ryujinx.Graphics.Gal.Shader return Output; } - ShaderIrBlock Entry = Enqueue(Start); + ShaderIrBlock Entry = Enqueue(Start + HeaderSize); while (Blocks.Count > 0) { ShaderIrBlock Current = Blocks.Dequeue(); - FillBlock(Memory, Current); + FillBlock(Memory, Current, Start + HeaderSize); //Set child blocks. "Branch" is the block the branch instruction //points to (when taken), "Next" is the block at the next address, @@ -122,14 +124,14 @@ namespace Ryujinx.Graphics.Gal.Shader return Graph; } - private static void FillBlock(IGalMemory Memory, ShaderIrBlock Block) + private static void FillBlock(IGalMemory Memory, ShaderIrBlock Block, long Beginning) { long Position = Block.Position; do { //Ignore scheduling instructions, which are written every 32 bytes. - if ((Position & 0x1f) == 0) + if (((Position - Beginning) & 0x1f) == 0) { Position += 8; @@ -147,7 +149,7 @@ namespace Ryujinx.Graphics.Gal.Shader if (AddDbgComments) { - string DbgOpCode = $"0x{(Position - 8):x16}: 0x{OpCode:x16} "; + string DbgOpCode = $"0x{(Position - Beginning - 8):x16}: 0x{OpCode:x16} "; DbgOpCode += (Decode?.Method.Name ?? "???"); -- cgit v1.2.3