From 6b23a2c125b9c48b5ebea92716004ef68698bb0f Mon Sep 17 00:00:00 2001 From: gdkchan Date: Wed, 17 Apr 2019 20:57:08 -0300 Subject: New shader translator implementation (#654) * Start implementing a new shader translator * Fix shift instructions and a typo * Small refactoring on StructuredProgram, move RemovePhis method to a separate class * Initial geometry shader support * Implement TLD4 * Fix -- There's no negation on FMUL32I * Add constant folding and algebraic simplification optimizations, nits * Some leftovers from constant folding * Avoid cast for constant assignments * Add a branch elimination pass, and misc small fixes * Remove redundant branches, add expression propagation and other improvements on the code * Small leftovers -- add missing break and continue, remove unused properties, other improvements * Add null check to handle empty block cases on block visitor * Add HADD2 and HMUL2 half float shader instructions * Optimize pack/unpack sequences, some fixes related to half float instructions * Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen * Fix copy paste mistake that caused RZ to be ignored on the AST instruction * Add workaround for conditional exit, and fix half float instruction with constant buffer * Add missing 0.0 source for TLDS.LZ variants * Simplify the switch for TLDS.LZ * Texture instructions related fixes * Implement the HFMA instruction, and some misc. fixes * Enable constant folding on UnpackHalf2x16 instructions * Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods * Remove the old shader translator * Remove ShaderDeclInfo and other unused things * Add dual vertex shader support * Add ShaderConfig, used to pass shader type and maximum cbuffer size * Move and rename some instruction enums * Move texture instructions into a separate file * Move operand GetExpression and locals management to OperandManager * Optimize opcode decoding using a simple list and binary search * Add missing condition for do-while on goto elimination * Misc. fixes on texture instructions * Simplify TLDS switch * Address PR feedback, and a nit --- Ryujinx.Graphics/Gal/OpenGL/OglShaderProgram.cs | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) (limited to 'Ryujinx.Graphics/Gal/OpenGL/OglShaderProgram.cs') diff --git a/Ryujinx.Graphics/Gal/OpenGL/OglShaderProgram.cs b/Ryujinx.Graphics/Gal/OpenGL/OglShaderProgram.cs index 9e68a8e6..86126bca 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OglShaderProgram.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OglShaderProgram.cs @@ -1,4 +1,5 @@ using OpenTK.Graphics.OpenGL; +using Ryujinx.Graphics.Shader; using System; using System.Collections.Generic; @@ -23,14 +24,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL public string Code { get; private set; } - public IEnumerable ConstBufferUsage { get; private set; } - public IEnumerable TextureUsage { get; private set; } + public IEnumerable ConstBufferUsage { get; private set; } + public IEnumerable TextureUsage { get; private set; } public OglShaderStage( - GalShaderType type, - string code, - IEnumerable constBufferUsage, - IEnumerable textureUsage) + GalShaderType type, + string code, + IEnumerable constBufferUsage, + IEnumerable textureUsage) { Type = type; Code = code; -- cgit v1.2.3