From c393cdf8e3775bc95850e4d8c8e4c446b286d3b4 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Wed, 15 Aug 2018 15:59:51 -0300 Subject: More flexible memory manager (#307) * Keep track mapped buffers with fixed offsets * Started rewriting the memory manager * Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks * MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks * Rebased * Optimize the map/unmap physical memory svcs * Integrate shared font support * Fix address space reserve alignment * Some fixes related to gpu memory mapping * Some cleanup * Only try uploading const buffers that are really used * Check if memory region is contiguous * Rebased * Add missing count increment on IsRegionModified * Check for reads/writes outside of the address space, optimize translation with a tail call --- Ryujinx.Graphics/Gal/OpenGL/OGLShaderProgram.cs | 21 +++++++++++---------- 1 file changed, 11 insertions(+), 10 deletions(-) (limited to 'Ryujinx.Graphics/Gal/OpenGL/OGLShaderProgram.cs') diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLShaderProgram.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLShaderProgram.cs index 731994ce..c4e6a881 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLShaderProgram.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLShaderProgram.cs @@ -1,6 +1,7 @@ using OpenTK.Graphics.OpenGL; using System; using System.Collections.Generic; +using System.Linq; namespace Ryujinx.Graphics.Gal.OpenGL { @@ -23,19 +24,19 @@ namespace Ryujinx.Graphics.Gal.OpenGL public string Code { get; private set; } - public IEnumerable TextureUsage { get; private set; } - public IEnumerable UniformUsage { get; private set; } + public IEnumerable ConstBufferUsage { get; private set; } + public IEnumerable TextureUsage { get; private set; } public OGLShaderStage( - GalShaderType Type, - string Code, - IEnumerable TextureUsage, - IEnumerable UniformUsage) + GalShaderType Type, + string Code, + IEnumerable ConstBufferUsage, + IEnumerable TextureUsage) { - this.Type = Type; - this.Code = Code; - this.TextureUsage = TextureUsage; - this.UniformUsage = UniformUsage; + this.Type = Type; + this.Code = Code; + this.ConstBufferUsage = ConstBufferUsage; + this.TextureUsage = TextureUsage; } public void Compile() -- cgit v1.2.3