From b19c4740823ed8fcebf62bf5741a7614a2ac0aa0 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Thu, 17 May 2018 15:25:42 -0300 Subject: Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection --- Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) (limited to 'Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs') diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs index 4cc0a039..d266a87a 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs @@ -81,6 +81,22 @@ namespace Ryujinx.Graphics.Gal.OpenGL throw new NotImplementedException(Format.ToString()); } + public static All GetTextureSwizzle(GalTextureSource Source) + { + switch (Source) + { + case GalTextureSource.Zero: return All.Zero; + case GalTextureSource.Red: return All.Red; + case GalTextureSource.Green: return All.Green; + case GalTextureSource.Blue: return All.Blue; + case GalTextureSource.Alpha: return All.Alpha; + case GalTextureSource.OneInt: return All.One; + case GalTextureSource.OneFloat: return All.One; + } + + throw new ArgumentException(nameof(Source)); + } + public static TextureWrapMode GetTextureWrapMode(GalTextureWrap Wrap) { switch (Wrap) -- cgit v1.2.3