From cedd2007451c046a1276556bacb4e19333b11557 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sat, 25 Feb 2023 07:39:51 -0300 Subject: Move gl_Layer to vertex shader if geometry is not supported (#4368) * Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else * Shader cache version bump * PR feedback * Fix typo --- Ryujinx.Graphics.Vulkan/VulkanRenderer.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'Ryujinx.Graphics.Vulkan/VulkanRenderer.cs') diff --git a/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs b/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs index 4c7c731b..6b635257 100644 --- a/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs +++ b/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs @@ -546,6 +546,7 @@ namespace Ryujinx.Graphics.Vulkan supportsBlendEquationAdvanced: Capabilities.SupportsBlendEquationAdvanced, supportsFragmentShaderInterlock: Capabilities.SupportsFragmentShaderInterlock, supportsFragmentShaderOrderingIntel: false, + supportsGeometryShader: Capabilities.SupportsGeometryShader, supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough, supportsImageLoadFormatted: features2.Features.ShaderStorageImageReadWithoutFormat, supportsLayerVertexTessellation: featuresVk12.ShaderOutputLayer, -- cgit v1.2.3