From f8beeeb7d3dca796d05a2ab1d7a8f1af3b7e3fb5 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Tue, 7 Feb 2023 13:55:59 -0300 Subject: Support safe blit on non-2D textures (#4374) * Support safe blit on non-2D textures (except multisample) * Change safe blit with different levels and layers to match CmdBlitImage path * Remove now unused variables * Multisample safe blit support --- .../Shaders/ColorBlitMsFragmentShaderSource.frag | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 Ryujinx.Graphics.Vulkan/Shaders/ColorBlitMsFragmentShaderSource.frag (limited to 'Ryujinx.Graphics.Vulkan/Shaders/ColorBlitMsFragmentShaderSource.frag') diff --git a/Ryujinx.Graphics.Vulkan/Shaders/ColorBlitMsFragmentShaderSource.frag b/Ryujinx.Graphics.Vulkan/Shaders/ColorBlitMsFragmentShaderSource.frag new file mode 100644 index 00000000..71145e02 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/Shaders/ColorBlitMsFragmentShaderSource.frag @@ -0,0 +1,11 @@ +#version 450 core + +layout (binding = 0, set = 2) uniform sampler2DMS tex; + +layout (location = 0) in vec2 tex_coord; +layout (location = 0) out vec4 colour; + +void main() +{ + colour = texelFetch(tex, ivec2(tex_coord * vec2(textureSize(tex).xy)), gl_SampleID); +} \ No newline at end of file -- cgit v1.2.3