From 4da44e09cb2a32f69b4a6b47221117b78e4618dc Mon Sep 17 00:00:00 2001 From: Andrey Sukharev Date: Mon, 5 Dec 2022 16:47:39 +0300 Subject: Make structs readonly when applicable (#4002) * Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too --- Ryujinx.Graphics.Vulkan/MemoryAllocatorBlockList.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.Vulkan/MemoryAllocatorBlockList.cs') diff --git a/Ryujinx.Graphics.Vulkan/MemoryAllocatorBlockList.cs b/Ryujinx.Graphics.Vulkan/MemoryAllocatorBlockList.cs index 1c008d49..66d339b8 100644 --- a/Ryujinx.Graphics.Vulkan/MemoryAllocatorBlockList.cs +++ b/Ryujinx.Graphics.Vulkan/MemoryAllocatorBlockList.cs @@ -17,7 +17,7 @@ namespace Ryujinx.Graphics.Vulkan public ulong Size { get; } public bool Mapped => HostPointer != IntPtr.Zero; - private struct Range : IComparable + private readonly struct Range : IComparable { public ulong Offset { get; } public ulong Size { get; } -- cgit v1.2.3