From 1080f64df9abd7af7ed762668e4fc9a300ae30f2 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Thu, 4 Aug 2022 18:30:08 -0300 Subject: Implement HLE macros for render target clears (#3528) * Implement HLE macros for render target clears * Add constants for the offsets --- Ryujinx.Graphics.Vulkan/HelperShader.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.Vulkan/HelperShader.cs') diff --git a/Ryujinx.Graphics.Vulkan/HelperShader.cs b/Ryujinx.Graphics.Vulkan/HelperShader.cs index 53a03cfb..8465c744 100644 --- a/Ryujinx.Graphics.Vulkan/HelperShader.cs +++ b/Ryujinx.Graphics.Vulkan/HelperShader.cs @@ -157,7 +157,7 @@ namespace Ryujinx.Graphics.Vulkan if (clearAlpha) { - _pipeline.ClearRenderTargetColor(0, 0, new ColorF(0f, 0f, 0f, 1f)); + _pipeline.ClearRenderTargetColor(0, 0, 1, new ColorF(0f, 0f, 0f, 1f)); } _pipeline.SetViewports(viewports, false); -- cgit v1.2.3