From c6d82209abeacd2336cde99e5a02b4596e70da83 Mon Sep 17 00:00:00 2001 From: riperiperi Date: Fri, 9 Sep 2022 00:30:19 +0100 Subject: Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) * Vertex Buffer Alignment part 1 * Update CacheByRange * Add Stride Change compute shader, fix storage buffers in helpers * An AMD exclusive * Reword * Change rules - stride conversion when attrs misalign * Fix stupid mistake * Fix background pipeline compile * Improve a few things. * Fix some feedback * Address Feedback (the shader binary didn't change when i changed the source to use the subgroup size) * Fix bug where rewritten buffer would be disposed instantly. --- Ryujinx.Graphics.Vulkan/BufferManager.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'Ryujinx.Graphics.Vulkan/BufferManager.cs') diff --git a/Ryujinx.Graphics.Vulkan/BufferManager.cs b/Ryujinx.Graphics.Vulkan/BufferManager.cs index 77f60db9..43bd9877 100644 --- a/Ryujinx.Graphics.Vulkan/BufferManager.cs +++ b/Ryujinx.Graphics.Vulkan/BufferManager.cs @@ -130,6 +130,16 @@ namespace Ryujinx.Graphics.Vulkan return null; } + public Auto GetAlignedVertexBuffer(CommandBufferScoped cbs, BufferHandle handle, int offset, int size, int stride, int alignment) + { + if (TryGetBuffer(handle, out var holder)) + { + return holder.GetAlignedVertexBuffer(cbs, offset, size, stride, alignment); + } + + return null; + } + public Auto GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, bool isWrite, out int size) { if (TryGetBuffer(handle, out var holder)) -- cgit v1.2.3