From 5437d6cb13a1487e4ab7cfd64c8b66ed7f9e8c81 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Mon, 3 Oct 2022 19:45:33 -0300 Subject: Vulkan: Fix buffer texture storage not being updated on buffer handle reuse (#3731) --- Ryujinx.Graphics.Vulkan/BufferManager.cs | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'Ryujinx.Graphics.Vulkan/BufferManager.cs') diff --git a/Ryujinx.Graphics.Vulkan/BufferManager.cs b/Ryujinx.Graphics.Vulkan/BufferManager.cs index 65883fd0..e4820a30 100644 --- a/Ryujinx.Graphics.Vulkan/BufferManager.cs +++ b/Ryujinx.Graphics.Vulkan/BufferManager.cs @@ -38,6 +38,8 @@ namespace Ryujinx.Graphics.Vulkan private readonly IdList _buffers; + public int BufferCount { get; private set; } + public StagingBuffer StagingBuffer { get; } public BufferManager(VulkanRenderer gd, PhysicalDevice physicalDevice, Device device) @@ -56,6 +58,8 @@ namespace Ryujinx.Graphics.Vulkan return BufferHandle.Null; } + BufferCount++; + ulong handle64 = (uint)_buffers.Add(holder); return Unsafe.As(ref handle64); -- cgit v1.2.3