From 4c0eb91d7e6bdbe42ffa6e950e3288f8066de089 Mon Sep 17 00:00:00 2001 From: riperiperi Date: Tue, 20 Sep 2022 22:38:48 +0100 Subject: Convert Quads to Triangles in Vulkan (#3715) * Add Index Buffer conversion for quads to Vulkan Also adds a reusable repeating pattern index buffer to use for non-indexed draws, and generalizes the conversion cache for buffers. * Fix some issues * End render pass before conversion * Resume transform feedback after we ensure we're in a pass. * Always generate UInt32 type indices for topology conversion * No it's not. * Remove unused code * Rely on TopologyRemap to convert quads to tris. * Remove double newline * Ensure render pass ends before stride or I8 conversion --- Ryujinx.Graphics.Vulkan/BufferManager.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'Ryujinx.Graphics.Vulkan/BufferManager.cs') diff --git a/Ryujinx.Graphics.Vulkan/BufferManager.cs b/Ryujinx.Graphics.Vulkan/BufferManager.cs index 43bd9877..65883fd0 100644 --- a/Ryujinx.Graphics.Vulkan/BufferManager.cs +++ b/Ryujinx.Graphics.Vulkan/BufferManager.cs @@ -140,6 +140,16 @@ namespace Ryujinx.Graphics.Vulkan return null; } + public Auto GetBufferTopologyConversion(CommandBufferScoped cbs, BufferHandle handle, int offset, int size, IndexBufferPattern pattern, int indexSize) + { + if (TryGetBuffer(handle, out var holder)) + { + return holder.GetBufferTopologyConversion(cbs, offset, size, pattern, indexSize); + } + + return null; + } + public Auto GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, bool isWrite, out int size) { if (TryGetBuffer(handle, out var holder)) -- cgit v1.2.3