From 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 12 Jul 2020 00:07:01 -0300 Subject: New NVDEC and VIC implementation (#1384) * Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog --- Ryujinx.Graphics.Vic/Types/OutputConfig.cs | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) create mode 100644 Ryujinx.Graphics.Vic/Types/OutputConfig.cs (limited to 'Ryujinx.Graphics.Vic/Types/OutputConfig.cs') diff --git a/Ryujinx.Graphics.Vic/Types/OutputConfig.cs b/Ryujinx.Graphics.Vic/Types/OutputConfig.cs new file mode 100644 index 00000000..8ab46fe5 --- /dev/null +++ b/Ryujinx.Graphics.Vic/Types/OutputConfig.cs @@ -0,0 +1,23 @@ +namespace Ryujinx.Graphics.Vic.Types +{ + struct OutputConfig + { + private long _word0; + private long _word1; + + public int AlphaFillMode => _word0.Extract(0, 3); + public int AlphaFillSlot => _word0.Extract(3, 3); + public int BackgroundAlpha => _word0.Extract(6, 10); + public int BackgroundR => _word0.Extract(16, 10); + public int BackgroundG => _word0.Extract(26, 10); + public int BackgroundB => _word0.Extract(36, 10); + public int RegammaMode => _word0.Extract(46, 2); + public bool OutputFlipX => _word0.Extract(48); + public bool OutputFlipY => _word0.Extract(49); + public bool OutputTranspose => _word0.Extract(50); + public int TargetRectLeft => _word1.Extract(64, 14); + public int TargetRectRight => _word1.Extract(80, 14); + public int TargetRectTop => _word1.Extract(96, 14); + public int TargetRectBottom => _word1.Extract(112, 14); + } +} -- cgit v1.2.3