From 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 12 Jul 2020 00:07:01 -0300 Subject: New NVDEC and VIC implementation (#1384) * Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog --- Ryujinx.Graphics.Vic/Types/BlendingSlotStruct.cs | 27 ++++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 Ryujinx.Graphics.Vic/Types/BlendingSlotStruct.cs (limited to 'Ryujinx.Graphics.Vic/Types/BlendingSlotStruct.cs') diff --git a/Ryujinx.Graphics.Vic/Types/BlendingSlotStruct.cs b/Ryujinx.Graphics.Vic/Types/BlendingSlotStruct.cs new file mode 100644 index 00000000..fc5d315e --- /dev/null +++ b/Ryujinx.Graphics.Vic/Types/BlendingSlotStruct.cs @@ -0,0 +1,27 @@ +namespace Ryujinx.Graphics.Vic.Types +{ + struct BlendingSlotStruct + { + private long _word0; + private long _word1; + + public int AlphaK1 => _word0.Extract(0, 10); + public int AlphaK2 => _word0.Extract(16, 10); + public int SrcFactCMatchSelect => _word0.Extract(32, 3); + public int DstFactCMatchSelect => _word0.Extract(36, 3); + public int SrcFactAMatchSelect => _word0.Extract(40, 3); + public int DstFactAMatchSelect => _word0.Extract(44, 3); + public int OverrideR => _word1.Extract(66, 10); + public int OverrideG => _word1.Extract(76, 10); + public int OverrideB => _word1.Extract(86, 10); + public int OverrideA => _word1.Extract(96, 10); + public bool UseOverrideR => _word1.Extract(108); + public bool UseOverrideG => _word1.Extract(109); + public bool UseOverrideB => _word1.Extract(110); + public bool UseOverrideA => _word1.Extract(111); + public bool MaskR => _word1.Extract(112); + public bool MaskG => _word1.Extract(113); + public bool MaskB => _word1.Extract(114); + public bool MaskA => _word1.Extract(115); + } +} -- cgit v1.2.3