From 4da44e09cb2a32f69b4a6b47221117b78e4618dc Mon Sep 17 00:00:00 2001 From: Andrey Sukharev Date: Mon, 5 Dec 2022 16:47:39 +0300 Subject: Make structs readonly when applicable (#4002) * Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too --- Ryujinx.Graphics.Vic/Image/Surface.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.Vic/Image') diff --git a/Ryujinx.Graphics.Vic/Image/Surface.cs b/Ryujinx.Graphics.Vic/Image/Surface.cs index 03767f8a..f393eb15 100644 --- a/Ryujinx.Graphics.Vic/Image/Surface.cs +++ b/Ryujinx.Graphics.Vic/Image/Surface.cs @@ -3,7 +3,7 @@ using System.Runtime.CompilerServices; namespace Ryujinx.Graphics.Vic.Image { - struct Surface : IDisposable + readonly struct Surface : IDisposable { private readonly int _bufferIndex; -- cgit v1.2.3