From 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 12 Jul 2020 00:07:01 -0300 Subject: New NVDEC and VIC implementation (#1384) * Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog --- Ryujinx.Graphics.Vic/Image/BufferPool.cs | 103 +++++++++++++++++++++++++++++++ 1 file changed, 103 insertions(+) create mode 100644 Ryujinx.Graphics.Vic/Image/BufferPool.cs (limited to 'Ryujinx.Graphics.Vic/Image/BufferPool.cs') diff --git a/Ryujinx.Graphics.Vic/Image/BufferPool.cs b/Ryujinx.Graphics.Vic/Image/BufferPool.cs new file mode 100644 index 00000000..932d3dc9 --- /dev/null +++ b/Ryujinx.Graphics.Vic/Image/BufferPool.cs @@ -0,0 +1,103 @@ +using System; + +namespace Ryujinx.Graphics.Vic.Image +{ + class BufferPool + { + /// + /// Maximum number of buffers on the pool. + /// + private const int MaxBuffers = 4; + + /// + /// Maximum size of a buffer that can be added on the pool. + /// If the required buffer is larger than this, it won't be + /// added to the pool to avoid long term high memory usage. + /// + private const int MaxBufferSize = 2048 * 1280; + + private struct PoolItem + { + public bool InUse; + public T[] Buffer; + } + + private readonly PoolItem[] _pool = new PoolItem[MaxBuffers]; + + /// + /// Rents a buffer with the exact size requested. + /// + /// Size of the buffer + /// Span of the requested size + /// The index of the buffer on the pool + public int Rent(int length, out Span buffer) + { + int index = RentMinimum(length, out T[] bufferArray); + + buffer = new Span(bufferArray).Slice(0, length); + + return index; + } + + /// + /// Rents a buffer with a size greater than or equal to the requested size. + /// + /// Size of the buffer + /// Array with a length greater than or equal to the requested length + /// The index of the buffer on the pool + public int RentMinimum(int length, out T[] buffer) + { + if ((uint)length > MaxBufferSize) + { + buffer = new T[length]; + return -1; + } + + // Try to find a buffer that is larger or the same size of the requested one. + // This will avoid an allocation. + for (int i = 0; i < MaxBuffers; i++) + { + ref PoolItem item = ref _pool[i]; + + if (!item.InUse && item.Buffer != null && item.Buffer.Length >= length) + { + buffer = item.Buffer; + item.InUse = true; + return i; + } + } + + buffer = new T[length]; + + // Try to add the new buffer to the pool. + // We try to find a slot that is not in use, and replace the buffer in it. + for (int i = 0; i < MaxBuffers; i++) + { + ref PoolItem item = ref _pool[i]; + + if (!item.InUse) + { + item.Buffer = buffer; + item.InUse = true; + return i; + } + } + + return -1; + } + + /// + /// Returns a buffer returned from to the pool. + /// + /// Index of the buffer on the pool + public void Return(int index) + { + if (index < 0) + { + return; + } + + _pool[index].InUse = false; + } + } +} -- cgit v1.2.3