From cda659955ced1b16839cdd1e7fea1ef6f8d99041 Mon Sep 17 00:00:00 2001 From: riperiperi Date: Sun, 9 Jan 2022 16:28:48 +0000 Subject: Texture Sync, incompatible overlap handling, data flush improvements. (#2971) * Initial test for texture sync * WIP new texture flushing setup * Improve rules for incompatible overlaps Fixes a lot of issues with Unreal Engine games. Still a few minor issues (some caused by dma fast path?) Needs docs and cleanup. * Cleanup, improvements Improve rules for fast DMA * Small tweak to group together flushes of overlapping handles. * Fixes, flush overlapping texture data for ASTC and BC4/5 compressed textures. Fixes the new Life is Strange game. * Flush overlaps before init data, fix 3d texture size/overlap stuff * Fix 3D Textures, faster single layer flush Note: nosy people can no longer merge this with Vulkan. (unless they are nosy enough to implement the new backend methods) * Remove unused method * Minor cleanup * More cleanup * Use the More Fun and Hopefully No Driver Bugs method for getting compressed tex too This one's for metro * Address feedback, ASTC+ETC to FormatClass * Change offset to use Span slice rather than IntPtr Add * Fix this too --- Ryujinx.Graphics.Texture/SizeInfo.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.Texture/SizeInfo.cs') diff --git a/Ryujinx.Graphics.Texture/SizeInfo.cs b/Ryujinx.Graphics.Texture/SizeInfo.cs index 880d677b..ed5379b3 100644 --- a/Ryujinx.Graphics.Texture/SizeInfo.cs +++ b/Ryujinx.Graphics.Texture/SizeInfo.cs @@ -13,6 +13,7 @@ namespace Ryujinx.Graphics.Texture public readonly int[] AllOffsets; public readonly int[] SliceSizes; + public readonly int[] LevelSizes; public int LayerSize { get; } public int TotalSize { get; } @@ -21,6 +22,7 @@ namespace Ryujinx.Graphics.Texture _mipOffsets = new int[] { 0 }; AllOffsets = new int[] { 0 }; SliceSizes = new int[] { size }; + LevelSizes = new int[] { size }; _depth = 1; _levels = 1; LayerSize = size; @@ -32,6 +34,7 @@ namespace Ryujinx.Graphics.Texture int[] mipOffsets, int[] allOffsets, int[] sliceSizes, + int[] levelSizes, int depth, int levels, int layerSize, @@ -41,6 +44,7 @@ namespace Ryujinx.Graphics.Texture _mipOffsets = mipOffsets; AllOffsets = allOffsets; SliceSizes = sliceSizes; + LevelSizes = levelSizes; _depth = depth; _levels = levels; LayerSize = layerSize; @@ -99,7 +103,8 @@ namespace Ryujinx.Graphics.Texture { for (int i = 0; i < _mipOffsets.Length; i++) { - yield return new Region(_mipOffsets[i], SliceSizes[i]); + int maxSize = TotalSize - _mipOffsets[i]; + yield return new Region(_mipOffsets[i], Math.Min(maxSize, LevelSizes[i])); } } else -- cgit v1.2.3