From acc0b0f3138b0ea4d573db5152927026c29bd61d Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 5 Dec 2021 09:25:05 -0300 Subject: Fix FLO.SH shader instruction with a input of 0 (#2876) * Fix FLO.SH shader instruction with a input of 0 * Shader cache version bump --- Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) (limited to 'Ryujinx.Graphics.Shader/Translation') diff --git a/Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs b/Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs index 6baf33e1..307c08c7 100644 --- a/Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs +++ b/Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs @@ -181,14 +181,19 @@ namespace Ryujinx.Graphics.Shader.Translation return context.Add(Instruction.EndPrimitive); } - public static Operand FindFirstSetS32(this EmitterContext context, Operand a) + public static Operand FindLSB(this EmitterContext context, Operand a) { - return context.Add(Instruction.FindFirstSetS32, Local(), a); + return context.Add(Instruction.FindLSB, Local(), a); } - public static Operand FindFirstSetU32(this EmitterContext context, Operand a) + public static Operand FindMSBS32(this EmitterContext context, Operand a) { - return context.Add(Instruction.FindFirstSetU32, Local(), a); + return context.Add(Instruction.FindMSBS32, Local(), a); + } + + public static Operand FindMSBU32(this EmitterContext context, Operand a) + { + return context.Add(Instruction.FindMSBU32, Local(), a); } public static Operand FP32ConvertToFP64(this EmitterContext context, Operand a) -- cgit v1.2.3