From cd124bda587ef09668a971fa1cac1c3f0cfc9f21 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Thu, 27 Apr 2023 11:09:49 -0300 Subject: Fix geometry shader layer passthrough regression (#4735) * Fix geometry shader layer passthrough regression * Shader cache version bump --- Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs') diff --git a/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs b/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs index 4a304f3a..4b4cc8d9 100644 --- a/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs +++ b/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs @@ -208,7 +208,7 @@ namespace Ryujinx.Graphics.Shader.Translation { int attr = AttributeConsts.UserAttributeBase + attrIndex * 16 + c * 4; - Operand value = context.Load(StorageKind.Input, IoVariable.UserDefined, Const(v), Const(attrIndex), Const(c)); + Operand value = context.Load(StorageKind.Input, IoVariable.UserDefined, Const(attrIndex), Const(v), Const(c)); if (attr == layerOutputAttr) { -- cgit v1.2.3