From 8eb773d81f0b580851b840f3abc222b784523fbc Mon Sep 17 00:00:00 2001 From: gdk Date: Fri, 15 Nov 2019 20:41:06 -0300 Subject: Make the shader translator more error resilient (part 2) --- Ryujinx.Graphics.Shader/Translation/Translator.cs | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'Ryujinx.Graphics.Shader/Translation/Translator.cs') diff --git a/Ryujinx.Graphics.Shader/Translation/Translator.cs b/Ryujinx.Graphics.Shader/Translation/Translator.cs index 3e5cb4a8..2f33997c 100644 --- a/Ryujinx.Graphics.Shader/Translation/Translator.cs +++ b/Ryujinx.Graphics.Shader/Translation/Translator.cs @@ -28,6 +28,13 @@ namespace Ryujinx.Graphics.Shader.Translation Block[] cfg = Decoder.Decode(code, (ulong)headerSize); + if (cfg == null) + { + // TODO: Error. + + return code; + } + ulong endAddress = 0; foreach (Block block in cfg) @@ -163,6 +170,8 @@ namespace Ryujinx.Graphics.Shader.Translation if (cfg == null) { + // TODO: Error. + size = 0; return new Operation[0]; -- cgit v1.2.3