From 2e43d01d3658d82f98c9eeea8280d8ec122c0c6b Mon Sep 17 00:00:00 2001 From: gdkchan Date: Fri, 18 Nov 2022 23:27:54 -0300 Subject: Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) * Move gl_Layer from vertex to geometry if GPU does not support it on vertex * Shader cache version bump * PR feedback --- Ryujinx.Graphics.Shader/Translation/Translator.cs | 12 +----------- 1 file changed, 1 insertion(+), 11 deletions(-) (limited to 'Ryujinx.Graphics.Shader/Translation/Translator.cs') diff --git a/Ryujinx.Graphics.Shader/Translation/Translator.cs b/Ryujinx.Graphics.Shader/Translation/Translator.cs index 82539196..f8795c0f 100644 --- a/Ryujinx.Graphics.Shader/Translation/Translator.cs +++ b/Ryujinx.Graphics.Shader/Translation/Translator.cs @@ -79,17 +79,7 @@ namespace Ryujinx.Graphics.Shader.Translation var sInfo = StructuredProgram.MakeStructuredProgram(funcs, config); - var info = new ShaderProgramInfo( - config.GetConstantBufferDescriptors(), - config.GetStorageBufferDescriptors(), - config.GetTextureDescriptors(), - config.GetImageDescriptors(), - config.Stage, - config.UsedFeatures.HasFlag(FeatureFlags.InstanceId), - config.UsedFeatures.HasFlag(FeatureFlags.DrawParameters), - config.UsedFeatures.HasFlag(FeatureFlags.RtLayer), - config.ClipDistancesWritten, - config.OmapTargets); + var info = config.CreateProgramInfo(); return config.Options.TargetLanguage switch { -- cgit v1.2.3