From b8e3909d800ff5947683bb169d8efda2ef63d697 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 12 Jan 2020 20:27:50 -0300 Subject: Add a GetSpan method to the memory manager and use it on GPU (#877) --- Ryujinx.Graphics.Shader/Translation/ShaderHeader.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Ryujinx.Graphics.Shader/Translation/ShaderHeader.cs') diff --git a/Ryujinx.Graphics.Shader/Translation/ShaderHeader.cs b/Ryujinx.Graphics.Shader/Translation/ShaderHeader.cs index 0c56132d..42701fbd 100644 --- a/Ryujinx.Graphics.Shader/Translation/ShaderHeader.cs +++ b/Ryujinx.Graphics.Shader/Translation/ShaderHeader.cs @@ -76,9 +76,9 @@ namespace Ryujinx.Graphics.Shader.Translation public bool OmapSampleMask { get; } public bool OmapDepth { get; } - public ShaderHeader(Span code) + public ShaderHeader(ReadOnlySpan code) { - Span header = MemoryMarshal.Cast(code); + ReadOnlySpan header = MemoryMarshal.Cast(code); int commonWord0 = header[0]; int commonWord1 = header[1]; -- cgit v1.2.3