From 9daf029f356898336de1ad0c63b6c36e261e4f9b Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sat, 12 Nov 2022 20:20:40 -0300 Subject: Use vector transform feedback outputs if possible (#3832) --- Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs') diff --git a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs index c70ec16c..fcf35ce2 100644 --- a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs +++ b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs @@ -17,6 +17,7 @@ namespace Ryujinx.Graphics.Shader.Translation public ShaderStage Stage { get; } public bool GpPassthrough { get; } + public bool LastInPipeline { get; private set; } public bool LastInVertexPipeline { get; private set; } public int ThreadsPerInputPrimitive { get; } @@ -143,6 +144,7 @@ namespace Ryujinx.Graphics.Shader.Translation OmapSampleMask = header.OmapSampleMask; OmapDepth = header.OmapDepth; TransformFeedbackEnabled = gpuAccessor.QueryTransformFeedbackEnabled(); + LastInPipeline = true; LastInVertexPipeline = header.Stage < ShaderStage.Fragment; } @@ -306,6 +308,8 @@ namespace Ryujinx.Graphics.Shader.Translation config._perPatchAttributeLocations = locationsMap; } + LastInPipeline = false; + // We don't consider geometry shaders using the geometry shader passthrough feature // as being the last because when this feature is used, it can't actually modify any of the outputs, // so the stage that comes before it is the last one that can do modifications. -- cgit v1.2.3