From 8d168574eb04ae1e7026ac2b058e3b184f068fae Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 8 Nov 2020 08:10:00 -0300 Subject: Use explicit buffer and texture bindings on shaders (#1666) * Use explicit buffer and texture bindings on shaders * More XML docs and other nits --- Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs') diff --git a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs index 7b1587ae..08e7df3b 100644 --- a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs +++ b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs @@ -20,11 +20,13 @@ namespace Ryujinx.Graphics.Shader.Translation public TranslationFlags Flags { get; } + public TranslationCounts Counts { get; } + public int Size { get; private set; } public FeatureFlags UsedFeatures { get; private set; } - public ShaderConfig(IGpuAccessor gpuAccessor, TranslationFlags flags) + public ShaderConfig(IGpuAccessor gpuAccessor, TranslationFlags flags, TranslationCounts counts) { Stage = ShaderStage.Compute; OutputTopology = OutputTopology.PointList; @@ -38,9 +40,10 @@ namespace Ryujinx.Graphics.Shader.Translation Flags = flags; Size = 0; UsedFeatures = FeatureFlags.None; + Counts = counts; } - public ShaderConfig(ShaderHeader header, IGpuAccessor gpuAccessor, TranslationFlags flags) + public ShaderConfig(ShaderHeader header, IGpuAccessor gpuAccessor, TranslationFlags flags, TranslationCounts counts) { Stage = header.Stage; OutputTopology = header.OutputTopology; @@ -54,6 +57,7 @@ namespace Ryujinx.Graphics.Shader.Translation Flags = flags; Size = 0; UsedFeatures = FeatureFlags.None; + Counts = counts; } public int GetDepthRegister() -- cgit v1.2.3