From c3e2646f9e330633b0ed5e0038a976e33054a819 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Wed, 11 Aug 2021 18:01:06 -0300 Subject: Workaround for Intel FrontFacing built-in variable bug (#2540) --- Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Ryujinx.Graphics.Shader/Translation/Optimizations') diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs index bccb0cbe..cc57102c 100644 --- a/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs +++ b/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs @@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations Operand baseAddrTrunc = Local(); - Operand alignMask = Const(-config.GpuAccessor.QueryStorageBufferOffsetAlignment()); + Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment()); Operation andOp = new Operation(Instruction.BitwiseAnd, baseAddrTrunc, baseAddrLow, alignMask); @@ -142,7 +142,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations Operand baseAddrTrunc = Local(); - Operand alignMask = Const(-config.GpuAccessor.QueryStorageBufferOffsetAlignment()); + Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment()); Operation andOp = new Operation(Instruction.BitwiseAnd, baseAddrTrunc, baseAddrLow, alignMask); -- cgit v1.2.3