From 49745cfa37b247c3e49bfae126bafbe41e166bc6 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Wed, 19 May 2021 18:15:26 -0300 Subject: Move shader resource descriptor creation out of the backend (#2290) * Move shader resource descriptor creation out of the backend * Remove now unused code, and other nits * Shader cache version bump * Nits * Set format for bindless image load/store * Fix buffer write flag --- Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs') diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs index ec8d8015..d184e6b4 100644 --- a/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs +++ b/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs @@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++) { GlobalToStorage.RunPass(blocks[blkIndex], config); - BindlessToIndexed.RunPass(blocks[blkIndex]); + BindlessToIndexed.RunPass(blocks[blkIndex], config); BindlessElimination.RunPass(blocks[blkIndex], config); } -- cgit v1.2.3