From 4da44e09cb2a32f69b4a6b47221117b78e4618dc Mon Sep 17 00:00:00 2001 From: Andrey Sukharev Date: Mon, 5 Dec 2022 16:47:39 +0300 Subject: Make structs readonly when applicable (#4002) * Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too --- Ryujinx.Graphics.Shader/Translation/FunctionMatch.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Ryujinx.Graphics.Shader/Translation/FunctionMatch.cs') diff --git a/Ryujinx.Graphics.Shader/Translation/FunctionMatch.cs b/Ryujinx.Graphics.Shader/Translation/FunctionMatch.cs index 1c5d8c54..073e120a 100644 --- a/Ryujinx.Graphics.Shader/Translation/FunctionMatch.cs +++ b/Ryujinx.Graphics.Shader/Translation/FunctionMatch.cs @@ -87,7 +87,7 @@ namespace Ryujinx.Graphics.Shader.Translation } } - private struct TreeNodeUse + private readonly struct TreeNodeUse { public TreeNode Node { get; } public int Index { get; } @@ -345,7 +345,7 @@ namespace Ryujinx.Graphics.Shader.Translation bool Matches(in InstOp opInfo); } - private struct PatternTreeNodeUse + private readonly struct PatternTreeNodeUse { public IPatternTreeNode Node { get; } public int Index { get; } -- cgit v1.2.3