From acc0b0f3138b0ea4d573db5152927026c29bd61d Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 5 Dec 2021 09:25:05 -0300 Subject: Fix FLO.SH shader instruction with a input of 0 (#2876) * Fix FLO.SH shader instruction with a input of 0 * Shader cache version bump --- Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'Ryujinx.Graphics.Shader/StructuredIr') diff --git a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs index f3397ada..7190d22a 100644 --- a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs +++ b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs @@ -79,8 +79,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr Add(Instruction.Ddy, VariableType.F32, VariableType.F32); Add(Instruction.Divide, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar); Add(Instruction.ExponentB2, VariableType.Scalar, VariableType.Scalar); - Add(Instruction.FindFirstSetS32, VariableType.S32, VariableType.S32); - Add(Instruction.FindFirstSetU32, VariableType.S32, VariableType.U32); + Add(Instruction.FindLSB, VariableType.Int, VariableType.Int); + Add(Instruction.FindMSBS32, VariableType.S32, VariableType.S32); + Add(Instruction.FindMSBU32, VariableType.S32, VariableType.U32); Add(Instruction.Floor, VariableType.Scalar, VariableType.Scalar); Add(Instruction.FusedMultiplyAdd, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar); Add(Instruction.ImageLoad, VariableType.F32); -- cgit v1.2.3