From 9dfe81770a8337a7a469eb3bac0ae9599cc0f61c Mon Sep 17 00:00:00 2001 From: gdkchan Date: Thu, 29 Dec 2022 12:09:34 -0300 Subject: Use vector outputs for texture operations (#3939) * Change AggregateType to include vector type counts * Replace VariableType uses with AggregateType and delete VariableType * Support new local vector types on SPIR-V and GLSL * Start using vector outputs for texture operations * Use vectors on more texture operations * Use vector output for ImageLoad operations * Replace all uses of single destination texture constructors with multi destination ones * Update textureGatherOffsets replacement to split vector operations * Shader cache version bump Co-authored-by: Ac_K --- Ryujinx.Graphics.Shader/StructuredIr/VariableType.cs | 14 -------------- 1 file changed, 14 deletions(-) delete mode 100644 Ryujinx.Graphics.Shader/StructuredIr/VariableType.cs (limited to 'Ryujinx.Graphics.Shader/StructuredIr/VariableType.cs') diff --git a/Ryujinx.Graphics.Shader/StructuredIr/VariableType.cs b/Ryujinx.Graphics.Shader/StructuredIr/VariableType.cs deleted file mode 100644 index 0afafb2b..00000000 --- a/Ryujinx.Graphics.Shader/StructuredIr/VariableType.cs +++ /dev/null @@ -1,14 +0,0 @@ -namespace Ryujinx.Graphics.Shader.StructuredIr -{ - enum VariableType - { - None, - Bool, - Scalar, - Int, - F32, - F64, - S32, - U32 - } -} \ No newline at end of file -- cgit v1.2.3