From e93ca84b14cc325364f1ccc45a6e8622978e959d Mon Sep 17 00:00:00 2001 From: gdkchan Date: Thu, 2 Apr 2020 21:20:47 -0300 Subject: Better IPA shader instruction implementation (#1082) * Fix varying interpolation on fragment shader * Some nits * Alignment --- Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs | 4 ---- 1 file changed, 4 deletions(-) (limited to 'Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs') diff --git a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs index 0ef4bde3..be79f00e 100644 --- a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs +++ b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs @@ -14,8 +14,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr public HashSet IAttributes { get; } public HashSet OAttributes { get; } - public InterpolationQualifier[] InterpolationQualifiers { get; } - public bool UsesInstanceId { get; set; } public HelperFunctionsMask HelperFunctionsMask { get; set; } @@ -35,8 +33,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr IAttributes = new HashSet(); OAttributes = new HashSet(); - InterpolationQualifiers = new InterpolationQualifier[32]; - Samplers = new HashSet(); Images = new HashSet(); } -- cgit v1.2.3