From 7e967d796cf572377f21af3817a22755c5b01cb1 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Fri, 21 Jan 2022 12:35:21 -0300 Subject: Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) * Stop using glTransformFeedbackVarying and use explicit layout on the shader * This is no longer needed * Shader cache version bump * Fix gl_PerVertex output for tessellation control shaders --- .../StructuredIr/StructuredProgramInfo.cs | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) (limited to 'Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs') diff --git a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs index aeaa03ec..933f265f 100644 --- a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs +++ b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs @@ -2,15 +2,35 @@ using System.Collections.Generic; namespace Ryujinx.Graphics.Shader.StructuredIr { + struct TransformFeedbackOutput + { + public readonly bool Valid; + public readonly int Buffer; + public readonly int Offset; + public readonly int Stride; + + public TransformFeedbackOutput(int buffer, int offset, int stride) + { + Valid = true; + Buffer = buffer; + Offset = offset; + Stride = stride; + } + } + class StructuredProgramInfo { public List Functions { get; } public HelperFunctionsMask HelperFunctionsMask { get; set; } + public TransformFeedbackOutput[] TransformFeedbackOutputs { get; } + public StructuredProgramInfo() { Functions = new List(); + + TransformFeedbackOutputs = new TransformFeedbackOutput[0x80]; } } } \ No newline at end of file -- cgit v1.2.3