From 4da44e09cb2a32f69b4a6b47221117b78e4618dc Mon Sep 17 00:00:00 2001 From: Andrey Sukharev Date: Mon, 5 Dec 2022 16:47:39 +0300 Subject: Make structs readonly when applicable (#4002) * Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too --- Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs') diff --git a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs index 57253148..489a5910 100644 --- a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs +++ b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs @@ -2,7 +2,7 @@ using System.Collections.Generic; namespace Ryujinx.Graphics.Shader.StructuredIr { - struct TransformFeedbackOutput + readonly struct TransformFeedbackOutput { public readonly bool Valid; public readonly int Buffer; -- cgit v1.2.3