From e93ca84b14cc325364f1ccc45a6e8622978e959d Mon Sep 17 00:00:00 2001 From: gdkchan Date: Thu, 2 Apr 2020 21:20:47 -0300 Subject: Better IPA shader instruction implementation (#1082) * Fix varying interpolation on fragment shader * Some nits * Alignment --- Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs | 2 -- 1 file changed, 2 deletions(-) (limited to 'Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs') diff --git a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs index f2af84f3..b7d5efbe 100644 --- a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs +++ b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs @@ -273,8 +273,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr if (TryGetUserAttributeIndex(operand, out int attrIndex)) { Info.IAttributes.Add(attrIndex); - - Info.InterpolationQualifiers[attrIndex] = operand.Interpolation; } else if (operand.Type == OperandType.Attribute && operand.Value == AttributeConsts.InstanceId) { -- cgit v1.2.3