From 49745cfa37b247c3e49bfae126bafbe41e166bc6 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Wed, 19 May 2021 18:15:26 -0300 Subject: Move shader resource descriptor creation out of the backend (#2290) * Move shader resource descriptor creation out of the backend * Remove now unused code, and other nits * Shader cache version bump * Nits * Set format for bindless image load/store * Fix buffer write flag --- Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs | 4 ---- 1 file changed, 4 deletions(-) (limited to 'Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs') diff --git a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs index c4d8b85f..73fff1ec 100644 --- a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs +++ b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs @@ -291,10 +291,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr { Info.IAttributes.Add(attrIndex); } - else if (operand.Type == OperandType.ConstantBuffer) - { - Info.CBuffers.Add(operand.GetCbufSlot()); - } return GetOperand(operand); } -- cgit v1.2.3