From dc97457bf0121b9383054ca14d3c525b56b92634 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Tue, 3 Mar 2020 11:02:08 -0300 Subject: Initial support for double precision shader instructions. (#963) * Implement DADD, DFMA and DMUL shader instructions * Rename FP to FP32 * Correct double immediate * Classic mistake --- Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs') diff --git a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs index 504dc386..4758b08f 100644 --- a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs +++ b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs @@ -104,7 +104,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr if (isCondSel && type == VariableType.F32) { - inst |= Instruction.FP; + inst |= Instruction.FP32; } dest.VarType = type; -- cgit v1.2.3