From 4dd77316f722f6b429063784b56ddced7883ea1d Mon Sep 17 00:00:00 2001 From: gdkchan Date: Mon, 24 Apr 2023 03:34:38 -0300 Subject: Use vector transform feedback outputs with fragment shaders (#4708) * Use vector transform feedback outputs with fragment shaders * Shader cache version bump * Fix missing outputs when vector transform feedback outputs are used --- Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs') diff --git a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs index ec989cca..b8d38fa6 100644 --- a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs +++ b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs @@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr context.LeaveFunction(); } - if (config.TransformFeedbackEnabled && config.LastInVertexPipeline) + if (config.TransformFeedbackEnabled && (config.LastInVertexPipeline || config.Stage == ShaderStage.Fragment)) { for (int tfbIndex = 0; tfbIndex < 4; tfbIndex++) { -- cgit v1.2.3