From 9dfe81770a8337a7a469eb3bac0ae9599cc0f61c Mon Sep 17 00:00:00 2001 From: gdkchan Date: Thu, 29 Dec 2022 12:09:34 -0300 Subject: Use vector outputs for texture operations (#3939) * Change AggregateType to include vector type counts * Replace VariableType uses with AggregateType and delete VariableType * Support new local vector types on SPIR-V and GLSL * Start using vector outputs for texture operations * Use vectors on more texture operations * Use vector output for ImageLoad operations * Replace all uses of single destination texture constructors with multi destination ones * Update textureGatherOffsets replacement to split vector operations * Shader cache version bump Co-authored-by: Ac_K --- Ryujinx.Graphics.Shader/StructuredIr/AstHelper.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.Shader/StructuredIr/AstHelper.cs') diff --git a/Ryujinx.Graphics.Shader/StructuredIr/AstHelper.cs b/Ryujinx.Graphics.Shader/StructuredIr/AstHelper.cs index 9d3148e1..7aa0409b 100644 --- a/Ryujinx.Graphics.Shader/StructuredIr/AstHelper.cs +++ b/Ryujinx.Graphics.Shader/StructuredIr/AstHelper.cs @@ -1,4 +1,5 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.Translation; namespace Ryujinx.Graphics.Shader.StructuredIr { @@ -46,7 +47,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr return new AstOperand(OperandType.Constant, value); } - public static AstOperand Local(VariableType type) + public static AstOperand Local(AggregateType type) { AstOperand local = new AstOperand(OperandType.LocalVariable); -- cgit v1.2.3