From fd7567a6b56fcb82a52b85097582fc0a67038457 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Tue, 28 Sep 2021 20:55:12 -0300 Subject: Only make render target 2D textures layered if needed (#2646) * Only make render target 2D textures layered if needed * Shader cache version bump * Ensure topology is updated on channel swap --- Ryujinx.Graphics.Shader/ShaderProgramInfo.cs | 3 +++ 1 file changed, 3 insertions(+) (limited to 'Ryujinx.Graphics.Shader/ShaderProgramInfo.cs') diff --git a/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs b/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs index 9329442f..a9ce486b 100644 --- a/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs +++ b/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs @@ -11,6 +11,7 @@ namespace Ryujinx.Graphics.Shader public ReadOnlyCollection Images { get; } public bool UsesInstanceId { get; } + public bool UsesRtLayer { get; } public byte ClipDistancesWritten { get; } public ShaderProgramInfo( @@ -19,6 +20,7 @@ namespace Ryujinx.Graphics.Shader TextureDescriptor[] textures, TextureDescriptor[] images, bool usesInstanceId, + bool usesRtLayer, byte clipDistancesWritten) { CBuffers = Array.AsReadOnly(cBuffers); @@ -27,6 +29,7 @@ namespace Ryujinx.Graphics.Shader Images = Array.AsReadOnly(images); UsesInstanceId = usesInstanceId; + UsesRtLayer = usesRtLayer; ClipDistancesWritten = clipDistancesWritten; } } -- cgit v1.2.3