From 796e5d14b4fadc15439d273f8ff8f9e9afc4033a Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 2 Feb 2020 00:25:52 -0300 Subject: Use correct shader local memory size instead of a hardcoded size (#914) * Use correct shader local size instead of a hardcoded size * Remove unused uniform block * Update XML doc * Local memory size has 23 bits on maxwell * Generate compute QMD struct from nv open doc header * Remove dummy arrays when shared or local memory is not used, other improvements --- Ryujinx.Graphics.Shader/QueryInfoName.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'Ryujinx.Graphics.Shader/QueryInfoName.cs') diff --git a/Ryujinx.Graphics.Shader/QueryInfoName.cs b/Ryujinx.Graphics.Shader/QueryInfoName.cs index c4f2cb6c..887c0d7d 100644 --- a/Ryujinx.Graphics.Shader/QueryInfoName.cs +++ b/Ryujinx.Graphics.Shader/QueryInfoName.cs @@ -5,6 +5,7 @@ namespace Ryujinx.Graphics.Shader ComputeLocalSizeX, ComputeLocalSizeY, ComputeLocalSizeZ, + ComputeLocalMemorySize, ComputeSharedMemorySize, IsTextureBuffer, IsTextureRectangle, -- cgit v1.2.3